Day 4 :4.30 pm Concept Pitch :John, Mark, Matt, Chris, the Director, Producers all group leads and the members were present.
Ben, the leader of the concept team presented the concept and the initial version of the design document.
The look and feel of the project, how sound will be used and a rough model of the idea built in Maya was presented. Images, videos and sketches were incorporated to clarify the visual to the audience.
The look and feel of the project, was very much appreciated by the audience. They stated that it would be a very beautiful and interesting space.
The main concern John and Mark had were :
1) Will the tele-porting activity confuse the user, how will they know that a random event has taken place ?
2) How does it end, or does it ?
3) The concept needs to have more reason.
4) Simple user instructions were suggested.
5) What would the user experience be like ?
Ben did a really great job presenting the idea to the audience, he deserves a medal :)
The team leads, director and producers were unable to meet for their daily jam session due to the lack of time.
6.30 pm Meeting with Executive ProducersKatie updated Zev and Sarah on the pitch that was presented.
Zev and Sarah went through the documentation and the rough design document and made a few comments and suggestions :
1) Mood boards are important.
2) The scale needs to be determined.
3) A timer to set boundaries to the game.
4) How will the spaces be joined together ?
5) Get the asset list and Run around map ready by Monday.
6) Visualize spaces.
Day 5:
2.00 pm Meeting with Team Leads
Ben presented the changes that were made to the concept. The changes were made as a response to the feedback given during the pitch.
The changes are attached above.
Ben discussed the concept with the production and engine team leads to see if it is feasible and achievable in the given period of time.
Deadlines set by the producers :
Basic level design, Runaround map and Asset list are due on Monday the 27th of April.Have a good weekend!
Simon & Cham.