TEAMS

Executive Producers

Zev Langer
Sarah Philips

Director
Katie Turnbull

Producers
Simon Bull
Cham Gunatilleka

Concept Team
Leader :
Ben Krycer

Alex Sloggett
Chris Hocking
Lin Mei
Nie Zhenwei (Robert)
Noura

Production Team
Leader :
James Lorenzi

Paolo Tami
Aina Mayasari Effendi
Hsu, Chia-Wei (Adeline)
Lawrence Makoona
Cheng Yu Shou (Erina)
Enwin
Anne Wong

Engine Team
Leader:
George Samuels

Kanlaya (Gunn)
Nasser Samman
Wang Shuiyi (Doris)
Simon O'Shea
Promote Vimolkul (Ou)
Daniel Choo


Thursday, April 30, 2009

TBM Server - Instructions on how to access the server

Mac

Finder --> Go --> Connect to Server

Enter server name as follows : smb://131.170.120.185

Enter user name and password as follows :

User Name : tbn2009

Password : aim2009

Select Folder TBH


PC

My Computer --> Address bar

Enter server name as follows : //131.170.120.185

Password : aim2009

Select Folder TBH

Please test the server using the above instructions.

Thank you.

Simon & Cham.

Meeting With Executive Producers

6.30 pm Meeting with Executive producers took place.
The discussion was regarding the following:

1) The asset lists are unclear and seems to appear as they were created before the design was established. Therefore asset lists need to be redone ASAP.

2) All level designs, interactivity and asset lists for all levels need to be completed by Monday the 4th of May.

3) Try to avoid people working on unassigned tasks.

4) Set strict deadlines and stick to them.

Simon & Cham.

Wednesday, April 29, 2009

Day 11

Meeting with all team leads and team members

This meeting was called due to the recent fall back in production of the 'Beautiful Monster'.

We are at least 3 days behind schedule.

Simon spoke to the group regarding the following points.

1) How time needs to be preserved by making tasks simple to ones self.
2) Made the teams aware of being behind schedule.
3) Asset lists, visualization and interactivity descriptions need to be completed.
4) The basics need to be completed without emphasis to detail.

Meeting was adjourned and all teams began working on BM.

Simon & Cham.

Monday, April 27, 2009

Week 2 - Day 8

Hi all,
Day 8 began with a meeting (10 am) with all teams and team leaders. As we are currently preparing for production the communication pipeline was explained once again in order to prevent confusion amongst team members. The production of the runaround map was discussed further with members of the production and engine teams.

10.30 am - 1.00 pm production team began working on producing, sound, textures and models for the sound level of the project. The engine team worked on the runaround map.

5.15 - 6.30 pm Katie and Cham took a meeting to discuss the deadlines that were met by this time:

Since we were behind schedule, we discussed that breaking the teams up and giving everyone a task would be better than many people working on one task.

Redesigning the asset list and including visuals.

Moodboards and the space visualisations.

Detailed explanations of interactivity of the spaces needs to be defined.


6.30 pm Meeting 3 with Executive Producers

Zev and Sarah were presented with the runaround space created by George and Nasser. They had a look at some of the textures created by Erina and Adeline and some sound designs produced by Paolo, Edwin and Aina. They also went through the asset list and the sound level plan and made some comments. The comments are as follows :

* Plan all main spaces tomorrow.
* Get all 3 spaces made with basics and add details later.
* Work out interactivity in the spaces.
* What does it feel like and look like to move between spaces.
* Does the user know they are being teleported ?
* Dark spaces to direct user towards the lit up spaces.
* Make it obvious where the player should go.
* Corridor - moving mesh around the spaces.
* Kepping the user, moving, motivated and interested is important.
* Bridging between spaces, how you introduce and get rid of a space.
* Think about what happens above and below user. Put things out of reach of user.
* Ceiling images to give height.

The meeting ended at 7.30 pm

End of day 8.
Simon & Cham.

Saturday, April 25, 2009

Deadline Tomorrow!

Hi all,

Just a quick reminder of what is due tomorrow.

1) The Basic level design
2) Runaround map
3) Asset list


Thank You.

Simon & Cham.

Thursday, April 23, 2009

Day 4 & 5

Day 4 :

4.30 pm Concept Pitch :

John, Mark, Matt, Chris, the Director, Producers all group leads and the members were present.

Ben, the leader of the concept team presented the concept and the initial version of the design document.

The look and feel of the project, how sound will be used and a rough model of the idea built in Maya was presented. Images, videos and sketches were incorporated to clarify the visual to the audience.

The look and feel of the project, was very much appreciated by the audience. They stated that it would be a very beautiful and interesting space.

The main concern John and Mark had were :

1) Will the tele-porting activity confuse the user, how will they know that a random event has taken place ?

2) How does it end, or does it ?

3) The concept needs to have more reason.

4) Simple user instructions were suggested.

5) What would the user experience be like ?

Ben did a really great job presenting the idea to the audience, he deserves a medal :)

The team leads, director and producers were unable to meet for their daily jam session due to the lack of time.

6.30 pm Meeting with Executive Producers

Katie updated Zev and Sarah on the pitch that was presented.

Zev and Sarah went through the documentation and the rough design document and made a few comments and suggestions :

1) Mood boards are important.
2) The scale needs to be determined.
3) A timer to set boundaries to the game.
4) How will the spaces be joined together ?
5) Get the asset list and Run around map ready by Monday.
6) Visualize spaces.

Day 5:

2.00 pm Meeting with Team Leads

Ben presented the changes that were made to the concept. The changes were made as a response to the feedback given during the pitch.

The changes are attached above.

Ben discussed the concept with the production and engine team leads to see if it is feasible and achievable in the given period of time.

Deadlines set by the producers :

Basic level design, Runaround map and Asset list are due on Monday the 27th of April.

Have a good weekend!

Simon & Cham.

Tuesday, April 21, 2009

Tomorrow's meetings

Hi all,
A group meeting will be held tomorrow at 4.30 pm. The concept team will be pitching the concept to the group. It is very important that all teams attend this meeting.

After the group meeting another meeting will take place. All team leaders, the producers and the director will need to be present at this meeting.

The producers and the director will meet with the 2 executive producers at 6.30 pm.

Thank you.

Simon & Cham.

Monday, April 20, 2009

Beautiful Monster, Day 1 & 2

Hello everybody! We have kicked off our collaborative group project, 'The beautiful Monster'. We had our first group meeting yesterday, followed by a little group activity to get the groups warmed up.

We (Simon, Katie and Cham) had our first meeting with the executive producers (Zev and Sarah) yesterday evening.

The following were discusse:

1) The basic structure of the design document was discussed.
2) The deadline for the design document was set as Thursday (23rd Arpil).
3) Getting the engine team to work on a prototype of the spiral space.
4) Filing systems and naming conventions.
5) Discussion about the ideas developed during the morning meeting.

Today Simon and Cham had a meeting with the 3 team leaders Ben, George and James.
The following were discussed:

1) Design document template which was designed by Simon was explained to Ben.
2) The importance of the team leaders gaining an understanding of the strengths and weaknesses of their teammates.
3) Discussion regarding the mini project to be carried out this week, in order to see how the groups work together.
4) The flow of information. For example if one of the producers required a certain task to be completed by the engine team, we would communicate it to the team through George, since he is the team leader. Teams will always communicate through their team leads.

The concept team is currently working on the design document.

Good Luck Concept team!
Simon & Cham.