TEAMS

Executive Producers

Zev Langer
Sarah Philips

Director
Katie Turnbull

Producers
Simon Bull
Cham Gunatilleka

Concept Team
Leader :
Ben Krycer

Alex Sloggett
Chris Hocking
Lin Mei
Nie Zhenwei (Robert)
Noura

Production Team
Leader :
James Lorenzi

Paolo Tami
Aina Mayasari Effendi
Hsu, Chia-Wei (Adeline)
Lawrence Makoona
Cheng Yu Shou (Erina)
Enwin
Anne Wong

Engine Team
Leader:
George Samuels

Kanlaya (Gunn)
Nasser Samman
Wang Shuiyi (Doris)
Simon O'Shea
Promote Vimolkul (Ou)
Daniel Choo


Friday, May 15, 2009

6.30 - 7.45 pm Meeting with the executive

The following was discussed:

1) Making the game 3rd person.
2) All teleporters in all levels should look the same, they should create a visual code which helps the user identify what it is.
3) The tunnels are a bit dull, try to make the journey through the tunnel interesting.
4) In the second level, make it possible for the user to get on top of the boxes. Increase the delay time. Put a reward above for the user to be motivated to interact with the boxes.
5) Get mileage on the stuff we already have, due to the time factor.
6) 7 minutes might be too long to get through the space, might need to change it to about 4 minutes.
7) The teleporters look great.

Grid in the sound level:

8) Give the user a sense of vertical space as there is no depth in the space.
9) Expand roof to make it cavernous.
10) Change texture to move upwards which will make the user curious to look up.
11) Think of making it a diamond shape instead of a cube.

Start Level of TBM


12) Think of an idea which would get the player into the game easily.
13) Use single sided collision panel to seal the space.
14) Might be able to use the colorful orbs to lead people to the game.
15) Think of shooting the user into the game.

The above were suggestions and comments made by the executives. Zev will e mail a detailed version of the above tomorrow and we can begin making the required changes.

Simon & Cham.

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